![]() You still get the impressively laid out camera angles for cinematic moments and finishers, while also being able to soak in the always impressive scale that the God of War series is famous for. While the comparison may make people groan due to overuse of “souls-like” tropes, this is a worthy note as the combat now has that up close and personal feel while also making the game feel bigger due to providing the same perspective level as Kratos for the first time. While the hack and slash gameplay are still present, it just now takes the form of the recently familiar Bloodborne control scheme. The new God of War is played from an over the shoulder perspective as opposed to a pseudo isometric perspective. This makes Atreus a successful inclusion and brings something that Kratos has severely lacked in previous God of War instalments, a semblance of humanity.Ĭombat wise, things have changed from previous games. He can of course be attacked by enemies to the point where you must rescue him occasionally, but I never encountered a situation in which I had to restart a moment because I failed to hit an enemy in time. Not only is the boy responsible for the main meat of the storyline, with the subtext that you are preparing him for survival against the many threats in the world that paints a large target on fledgling gods as they learn the ropes, but also by being a valuable asset in combat as he provides long range fire from his bow, while also providing reprieve from enemies with the occasional stun. Instead, your goal is to carry the ashes of Kratos’ wife to the highest peak in the realms of Norse mythology and to scatter them as per her wish.Ītreus is with you for the journey and while this would make many roll their eyes at the prospect, he doesn’t get in the way like many previous gaming examples. The game immediately breaks a series trope by not being a revenge story or climb for power. Being a magnet for tragedy, the game begins with Kratos cremating his recently deceased wife and coming to terms with his new role as father to an enthusiastic yet troubled son, Atreus. Having eviscerated the entire ancient Greek pantheon and bringing the world to near destruction through his actions, Kratos finds himself hunkered down in the beautiful, snow-covered land of Midgard. There are many key ingredients to making this the case, the setting being a major part. The new God of War however, manages to overcome the trappings of a well-trodden franchise In numerous ways, that both keeps true to what has come before, but also embraces new developments to make things feel fresh. There are only so many stories you can tell with that kind of material and it’s clear to see why the franchise rendered itself dormant for five years after God of War: Ascension, which was met with lukewarm reception at best. That is a lot of entries in a franchise which essentially chronicles the story of a very angry man, getting angry at people and committing deicide with his bare hands. The series is one that had a textbook case of franchise rot, hitting saturation point after three main titles and several spinoffs on both the PS3 and PSP. God of War is one such franchise and to cut the exposition short, God of War (PS4) is better that I could have ever expected it to be. This hot streak doesn’t seem to only apply to new IP, but also to long standing franchises that by rights should feel overly saturated at this stage, yet still manage to surprise and excite as if they were fresh out of the idea factory. Last of Us, Horizon Zero Dawn and Bloodborne could all be considered examples of once in a generation titles, games that elevate above others in terms of quality and the amount of demonstrable love that the game has received in the development cycle. They seem to have happened on a formula for curating excellent exclusive games recently. In PS4 / Reviews tagged Atreus / Dad / God of War / Kratos / ps4 by Grizz
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